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This university assignment concentrated on texturing. A pre-modelled section of a city was provided to texture in any style. The few limitations were that each texture was no larger than 256x256 pixels and in Tagged Image File Format (TIFF). Also, 50 textures had to be created and used, with at least one animated and two transparent textures. Finally, all texture maps should lean toward photorealism and only diffuse textures were to be used (ie. no bumpmaps, etc).

A basic character model was also provided for texturing purposes, and a render can be found below, along with views of the finished "City of the Dead" in two different lighting conditions.

MOVIE FILE

City of the Dead Tour
(MPG file format, 7mb)

IMAGES



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