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"Lost City" was a university assignment completed directly after the games design for "Manifest Blade" and as such is designed for a sequel to that game. Years after "Manifest Blade", the player would explore the same level found in the first game, but with differences such as damage caused by erosion or time.

The brief, titled "Lost City", specified that the level must demonstrate architectural design, some sort of damage caused by the effects of time, and the model must be one complete mesh consisting of no more than 15,000 polygons. The model made for this assignment consisted of exactly 15,000 polygons.

As the assignment focussed on modelling, not much effort was put in to texturing it. The videos below show a pre-destroyed, un-textured version of the model and a completed version.

MOVIE FILES

"Lost City" - Pre-Destruction
(MPG file format, 4mb)
"Lost City" - Completed
(MPG file format, 17mb)

IMAGES



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